Endless keeps raids coming after the 25th, each bigger than the last, for as long as the Hall stands. You can also turn it on later from the victory screen.
Tips for holding the valley
Build two or three Burrow Houses straight away. New settlers only arrive while the population counter (top bar) has room.
Put a Lumber Camp at the edge of a forest and a Berry Farm near the Hall. Short carry trips are what makes your economy grow.
Before the first raid: a Barracks, two Fox Archers and a Panda Guard. Watchtowers shoot for free and need no housing.
Red flags show where the next raid will come from. Draw a wall there with a gap in front of a tower, so raiders pile up under fire.
Press Army, then tap the ground to move every defender at once. Hold keeps them in place; archers do best behind guards.
Boss raids come every 5 raids, with trolls joining from raid 14. Buy Sharpen Weapons and a Healing Hut before them, and keep some gold for a second Barracks.
Markets make gold with no workers. Gold trains Guards and Knights, buys ages and research. The Research tab has 30 technologies; the cheap economy ones pay for themselves fast.
Advancing an age rebuilds every wall stronger for free and raises the Hall's health.
Losing anyway? Lower the difficulty above at any time. It changes the next raid, not the one already running.
Save and load
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DiagnosticsHow to play on a phone
Drag to pan. Pinch to zoom, twist two fingers to rotate. Tap an animal to select it, tap the ground to send it there, tap it again or press the x on its panel to deselect. Pick a card in the dock, then tap the ground to build.
Pawhold
A clan of foxes, pandas, rabbits and bears settles a green valley. Raise a medieval town, wall it in, and hold it against wolves, boars and badger rams as your age advances from thatch to cannon.
Settlers gather wood, stone, berries and gold on their own, and build whatever you place.
Pick a building below, then click the ground. Drag to pan, right-drag or the arrows to turn, scroll to zoom.
Hover any build card, or any building in the valley, to see its role and how it helps.
Click an animal to select it (shift-drag boxes several, or press Army). Right-click to move, attack or send settlers to work. Defenders level up from kills and learn an ability at level 3.
Hurt animals heal near the Great Hall and Healing Huts. Idle settlers repair damaged buildings once a raid is over.
Walls and towers hold raiders where your archers can reach them. Raids grow every minute or so.
Days run from sunrise to sunset to night, and the year turns from spring through summer, autumn and winter, with rain, storms, snow and fog to match. Seasons change your harvest. Use the Time, Season, Weather and Theme buttons to pick your own.
Survive 25 raids to complete the chronicle, through twelve ages from thatch to the stars, then keep going in endless mode.